Today's patch has one notable change for magicians - the Staff of Elemental Mastery: Water (or an item that can be right-clicked to get something for the quest turn-in) will now apparently drop from a harbinger of the seas, making it somewhat easier to to do this step of the Magician Epic 1.0.

Full patch notes follow:

A new FAQ and additional information on the new progression server has been posted (click here to read). Definately worth reading if you are interested in the new server.

List of Augments Added

I have added a list of augments under Gear. It has what I believe are all the special type 3 augments available for our level 75 to 105 spells. I may add some other special augments, but don't intend to try and make a general list of all augments.

There is now a page for The Darkened Sea armor sets under the Gear menu. It lists all the magician armor pieces.

Sorry for taking so long, but I have finally added The Darkened Sea spells (levels 101 to 105).

Today's patch has a new Advanced Loot System which will allow you to decide what you want to automatically loot or not.

They also added "No Twincast" effects to all levels of Rampaging Servant.  This allows the pet to be focused but prevents the single point of damage on this spell from using Twincast charges.

Full patch notes follow:


March 25, 2015

Here are the patch notes for today's patch. Perhaps the most notable change is if you give an item to your pet that it cannot use it is returned to you rather than being lost. Actual patch notes follow:

I have added and updated all the Alternate Abilities for The Darkened Sea expansion. There is still some information which needs to be added as I figure out the levels and costs of these new abilities. I plan to work on the new spells next.

Most notable change in this patch for magicians is an increase in hit points for our servants. Full patch notes follow:


The next expanion to EverQuest will be called The Darkened Sea and will include 8 new zones, a level increase to 105, and new spells, AA and items. There will also be a new "Mount Key Ring" (poor name in my opinion) which will be able to store up to 128 mounts, freeing up bag space. The developers promised at EQ Live that all zones will be available at launch. I believe they said there will be 3 group tiers and 2 (?) raid tiers.

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