- Hot Zones
- Glossary of Terms
- Classic EQ
The next expanion to EverQuest will be called The Darkened Sea and will include 8 new zones, a level increase to 105, and new spells, AA and items. There will also be a new "Mount Key Ring" (poor name in my opinion) which will be able to store up to 128 mounts, freeing up bag space. The developers promised at EQ Live that all zones will be available at launch. I believe they said there will be 3 group tiers and 2 (?) raid tiers.
A lot of changes to pets in this patch (see Spells section). The intent was aparently to make us take a more active role in keeping our pets alive at least on the tougher encounters (high end named or multiple high-level mobs). While the changes have undergone multiple iterations on the Test server and been tested there, we probably won't have a true appreciation of the total effects and side-effects until it has been live for a while. A nice positive improvement to air pets raises their stun cap to pet level +3 (was 100 max before).
The developers are planing to make some significant changes to our pets. You may want to read this post on the forums.
I have added the tier 2 and the rest of the tier 1 visible armor pieces for the Call of the Forsaken expansion. I have also added the new Enhanced Minion XX pet focus item. There has also been a lot of missing information filled in for Alternate Abilities.
Argin-Hiz has been released, and the patch notes follow. There doesn't seem to be any magician-specific changes. However, they have increased the number of saved spell sets to 30, which may be useful to some.
I added the new alternate abilities Veteran's Enhancement, Hastened Wind of Malosinete, Reaching Burnout, and Velocity. Also added some levels to a couple of others. I am still checking to see if there are any other changes I have missed.
I added the 3 new magician spells: Call of the Heroes, Mirror, and Summon Cauldron of Endless Bounty which you can buy from Saera Millican in Ethemere Tainted West Karana. I still need to add the items from the cauldron and a couple of other details.
The latest patch adds some new spells and alternate abilities. Will update when I figure out the magician-related changes.
Sorry about not updating the site in a while, but I have some real life issues I am dealing with. So here is a summary of what I feel are magician-related from the past few patches. I still need to determine exactly what has changed to summoned items and spells and update the website as needed.
A lot of changes to Alternate Abilities (including Leadership Abilities). There have been some magician-specific changes, most notably the limit of 12 targets on beam spells. Full patch notes follow: