Where should I go at level "x"?

A very common question is where should I go to adventure? As you gain in experience levels you will get a message window (and a corresponding mail message) suggesting where to go. Sometimes these are good places, but not always. Often they are older zones, and you probably won't find a lot of other people there (which may be good if you want to solo).

Many times a quest you are on will tell you to go to another zone. These are designed to point you towards new areas in which you can adventure, and are generally good areas to go.

There are also some zones which as marked as hotzones and they give additional experience as well as some special augments that are randomly found on the people and creatures you fight there. You may find a list of the current and former hotzones along with the augments here. Note that you only get experience bonuses from the current hotzones, but the augments still generally can be found in the previous zones.

You can also speak to Franlin Teek in the Plane of Knowledge (near the guild lobby) who will tell you the current list of hotzones, and has daily quests for each hotzone which give a lot of experience upon completion.

The Zone Guide will show you a list of all the zones and the minimum and maximum level of the creatures and NPCs that are there. You can access the Zone Guide by clicking the button on the map window.

You can also ask friends, guildmates and others for sugestions. You will generally find that there are differences of opinions about where to go. A lot of the choice of zones depends on what your objectives are. If you are merely looking to get to maximum level as quickly as you can then the hotzones are probably good places for you to go. Also dungeons tend to have an experience bonus. However, if you mission is to just level as fast as possible, you will miss out on a lot of the expansive world of Everquest. This isn't a game you can "win" or that you ever "complete." It is an evolving world that keeps growing and changing. Sometimes the best part of a journey is the journey itself, not just the destination. How you choose to play is up to you; just know there is more than one way to reach your destination.

As a magician you are the best, or at least one of the best, soloing classes in the game, especially if you add a mercenary (sometimes called "molo"). Soloing means you are not dependant on others for a group, and allows you some more freedom about where you can go than some other classes. It doesn't mean you have to solo all the time, and one might ask why one would want to solo in a multiplayer game. However, it is nice to have the ability to solo when you want to, or when you cannot find others to join you.