Is SOE too big?

The recent hacking of SOE points out the dangers of not taking security seriously enough, and putting too much information together in one place. They didn't have just one game compromised, or even just one gaming platform. This breach has potentially compromised every platform and game SOE has online as well as it's servers. It has put customers at risk of identity theft.

Breach Believed to Stem From Initial Criminal Hack of SOE

Tokyo, May 3, 2011 - Sony Corporation and Sony Computer Entertainment announced today that their ongoing investigation of illegal intrusions into Sony Online Entertainment LLC (SOE, the company) systems revealed yesterday morning (May 2, Tokyo time) that hackers may have stolen SOE customer information on April 16th and 17th, 2011 (PDT). SOE is based in San Diego, California, U.S.A.

Progression Servers

I'm not sure about my readers, but I am sure having fun playing on the Fippy Darkpaw progression server. I think it is a good thing to have the time locks and voting before opening expansions. I can't believe we have level 50's after less than a week. Experience isn't that easy to get. One thing that is sure - it seems to be popular with a lot of EQ players.

Some bug fixes today as well as a couple of changes that should help (see highlighted items). Also, basic information has now been entered for level 88 spells.

Information on level 86 and 87 spells has been added. Information on drops and quests for these spells still needs to be added. The vendor information for the rank 1 spells is listed, however.

The House of Thule expansion is now live and with it comes a level increase to 90, some new zones, new Alternate Abilities and spells, larger backpacks and bank, and player housing. There's been a lot of grumbling in the mage community about how this expansion doesn't do enough for magicians and we've lost ground to other classes - but then there seems to have been grumbling with most all of the past expansions as well.

Free to Play Games

There's always been a lot of speculation on how many subscription MMORPG games that can survive, and with so many new games coming to market it seems we may already be well past the saturation point. While the recent server mergers in Everquest may worry some that the game is in decline, there are clearly still a lot of people willing to pay money every month to play this game that has been around over 11 years.

July 14, 2010 Patch

Today's patch had a few things of interest to magicians:

  • Moved magic rain spells to their own timer, allowing them to be cast alternately with fire rain spells. {So now if you get agro the MOB can charge you and let you get hit with TWO of your rain spells!}
  • There is a new 3D preview window available for seeing what items will look like on your character.
  • The Plane of Knowledge portal from Crescent Reach has moved to a new spot in Blightfire Moors to put it closer to Crescent Reach.

More recipes

I apologize for not spending a lot of time on the site but I've been busy playing my magician on Cazic Thule (welcome to all those who just joined us from Fennin Ro or transferred from other servers). I haven't tried out the new mercenaries yet (and will update the faq when I get the chance). As a high-level magician I think there really is only one choice of mercenary that makes sense when soloing - the healer mercenary. Below level 50 or 60 a tank mercenary probably is a good choice for fast leveling. If you mostly group then you might want to choose a DPS mercenary.

The Rage of the Mercenaries Game Update brings DPS mercenaries and 13 new Hot Zones! EQ Players has a sneak peek at what's coming on June 9th!

Basically there will be two new mercenary types: a melee damage (DPS) and a caster damage (DPS) type.

The new Hot Zones will be:

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