Information on level 86 and 87 spells has been added. Information on drops and quests for these spells still needs to be added. The vendor information for the rank 1 spells is listed, however.

The House of Thule expansion is now live and with it comes a level increase to 90, some new zones, new Alternate Abilities and spells, larger backpacks and bank, and player housing. There's been a lot of grumbling in the mage community about how this expansion doesn't do enough for magicians and we've lost ground to other classes - but then there seems to have been grumbling with most all of the past expansions as well.

Free to Play Games

There's always been a lot of speculation on how many subscription MMORPG games that can survive, and with so many new games coming to market it seems we may already be well past the saturation point. While the recent server mergers in Everquest may worry some that the game is in decline, there are clearly still a lot of people willing to pay money every month to play this game that has been around over 11 years.

July 14, 2010 Patch

Today's patch had a few things of interest to magicians:

  • Moved magic rain spells to their own timer, allowing them to be cast alternately with fire rain spells. {So now if you get agro the MOB can charge you and let you get hit with TWO of your rain spells!}
  • There is a new 3D preview window available for seeing what items will look like on your character.
  • The Plane of Knowledge portal from Crescent Reach has moved to a new spot in Blightfire Moors to put it closer to Crescent Reach.

More recipes

I apologize for not spending a lot of time on the site but I've been busy playing my magician on Cazic Thule (welcome to all those who just joined us from Fennin Ro or transferred from other servers). I haven't tried out the new mercenaries yet (and will update the faq when I get the chance). As a high-level magician I think there really is only one choice of mercenary that makes sense when soloing - the healer mercenary. Below level 50 or 60 a tank mercenary probably is a good choice for fast leveling. If you mostly group then you might want to choose a DPS mercenary.

The Rage of the Mercenaries Game Update brings DPS mercenaries and 13 new Hot Zones! EQ Players has a sneak peek at what's coming on June 9th!

Basically there will be two new mercenary types: a melee damage (DPS) and a caster damage (DPS) type.

The new Hot Zones will be:

Server Merges

Starting on June 22, 2010 some of the EverQuest servers are being merged. Some details have been posted by SOE. If you have characters on any of the affected servers you should have received an email from SOE telling you of the upcoming merger. If not, you might want to check your Station account to verify that your e-mail address is correct.

Greetings EverQuest Adventurer!

I should now have entries for all spells, though some of the high level ones don't have any description or details yet. I'll be working on filling that in as soon as I can.

5/12/2010 - Today's patch had at least one item of note for magicians:

"The spell Quiver of Marr now summons full stacks of arrows."

Added a FAQ on Fellowships and the level 59 spells.

Should have all the spells from 1 to 58 complete and the level 85 spells are complete too. I've added a bunch of quests, in particular the quests for spells.

I just completed the Epic 1.5 for my mage Romen on Cazic Thule so I am prety confident the quest writeup is accurate. the 1.0 and the 1.5 pre-quest have writeups too.

I started on a list of hide/scrolls/parchments and what mage spells they make.

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