Project 1999

There is an emulator for an old version of Everquest based on the Everquest Titanium version of the client (which contained the first few expansions). While this version is no longer sold, you may be able to find a legitimate version on Ebay or similar site. There are places to get it illegitimately, of course, but for legal reasons they are not described here.

The most famous of the private servers is Project 1999 which currently emulates the original Everquest as well as the Ruins of Kunark. Scars of Velious is planned for the Fall of 2015. They have a PVE ("Blue") server as well as a PVP version. This is hardcore, old-time Everquest. No portal books, slow mana/health regen, original tradeskills, etc. Boxing multiple characters is prohibited, and they will ban people that are caught. If you are looking to experience the orginal flavor of Everquest, you may want to check this out. Daybreak Games has officially recognized Project 1999 so at least there should be no legal issues with playing on the servers.

“As some of you may be aware, in the past there has been both confusion and concern over the status of Project 1999. We have recently entered into a written agreement with Daybreak Game Company LLC that formally recognizes Project 1999 as a fan based, not-for-profit, classic EverQuest emulation project. The agreement establishes the guidelines that we as a project must follow, but it will allow to us continue to update the game without risk of legal repercussions.”

To read the rest, please read the post on the P99 forums.

A few things to note about playing on the Project 1999 servers, in keeping with the original Everquest:

  • When you die all your stuff remains on your corpse, and you must return to it to reclaim them (corpse recover or CR).
  • Magicians and other pure-intelligence casters get spells approximately every 4 or 5 levels (1, 4, 8, etc.).
  • Some spells are research only, and you either research them yourself, or buy/get from another player of the same class who can.
  • Some spells are only available from quests.
  • All zones are the original zones; none are revamped as on Live. *
  • Pets disappear if you zone or go invisible.
  • Pets are summoned with a slight random difference in level - you might want to consider your pet and resummon to get a higher level pet.
  • The map command is not available. You will need to use paper or on-line maps, and rely on your /loc and sense of direction to know where you are and where you are going.
  • Food and drink are important - you won't regenerate health and mana if you are hungry and thirsty.

* The only notable change I have noticed from original maps is the ships in the Ocean of Tears now correctly go from west to east from Freeport to Butcherblock Mountains, and east to west the other direction. In the original the ships travelled the wrong way.

Tips For Magicians

  • The level 12 and 16 magician pets require a Lapis Lazuli to summon; all other level (regular) pets require a Malachite.
  • If you zone or go invisible your pet will disappear.
  • Pets can agro mobs; be careful of pathing.
  • If you gate within the same zone your pet won't disappear, but may bring some unwanted friends with it as it makes its way to you.
  • Air pets will go invisible when not attacking and are less likely to get agro.
  • When summoned the level of the pet will fall within a small random variance of levels; it may be a good idea to try and resummon pets until you get the highest level for that pet spell.
  • Pets under level 20 will equip two weapons, but won't actually dual-wield them.
  • Since you cannot see buffs on your pet you may want to keep track of when you can expect spells like Burnout or damage shields to wear off; a program like Gina can be helpful if you set up automatic timers for these.
  • When soloing you need to do at least half the damage to the mob yourself, or you share experience with your pet; if grouped with at least one other player you don't.
  • Many of our spells are research-only; you can use training points to train Research up to a maximum of 5 points per level after 20, plus the 20 you get when you learn research at level 20.
  • Some of our other spells are quest-only.
  • The spell True North will always reorient you facing north. A weapon dropped on the ground will always point north as well.