Magician Epic 1.5: Staff of Elemental Essence

If you have completed Magician Epic 1.0: Orb of Mastery or have done the Magician Epic 1.5 Pre-Quest, you may start your Epic 1.5 quest for the Staff of Elemental Essence.

Staff of Elemental Essence
MAGIC ITEM LORE ITEM NO TRADE
Lore Group: Epic Weaponry
Slot: PRIMARY
Charges: Unlimited
Skill: 1H Blunt Atk Delay: 22
DMG: 24 Dmg Bonus: 20 AC: 10
STR: +20 STA: +20 INT: +30 AGI: +20 HP: +190 MANA: +200
SV FIRE: +25 SV DISEASE: +25 SV MAGIC: +20
Spell Shield: +2%
Required level of 65.
Effect: Elemental Conjunction (Any Slot/Can Equip, Casting Time: 0.8)
Recast Delay: 360 seconds, Recast Type: 6
Focus: Whisper of Tvish
WT: 2.7 Size: MEDIUM
Class: MAG
Race: HUM ERU HIE DEF GNM DRK
Slot 1, Type 4 (Weapon: General)
Slot 2, Type 8 (General: Raid)

Pre-looting Quest Items

There are some quest items that can be pre-looted before you need them for the quest. Even if you aren't ready to begin your epic quest you should be aware of these so you can save them should you encounter them in your travels.

You may find it handy to track your progress using the .

Beginning the Quest

Find Bantil Io`Tuv on the fourth floor of the library in the Plane of Knowledge at +115, +995, +95.

You say, 'Hail, Bantil Io`Tuv'

Bantil Io`Tuv says 'Greetings. I see you have followed the path of Magi'Kot, quite some time ago he was my teacher. I was sad to hear of his fate. He was a great man, he understood the elements in a manner that few have before him. I was glad to hear that his legacy lived past his demise, and I am happy to meet someone that has followed in his [footsteps].'

You say, 'His footsteps?'

Bantil Io`Tuv says 'Magi'Kot strove to push the limits of knowledge, however few know that he was more of a researcher than an innovator. His strongest attribute was the ability to gather knowledge and derive patterns and trends from the teachings of summoners before him. Since his untimely death, I have learned the [source of his research] on elemental mastery.'

You say, 'What is the source of his research?'

Bantil Io`Tuv says 'There have been elemental masters for as long as there has been magic. There are many great magicians whose names have been lost to history. I recently learned that Magi'Kot gained access to some of these ancient teachings. This is how he learned the path to elemental mastery. His other disciples and myself thought this knowledge was gone forever, until we learned that the original tomes were stored here, in the [Great Library].'

You say, 'Great Library?'

Bantil Io`Tuv says 'There is little that has ever been written that has not, or will not, sit on the shelves here. Sadly, when I finally managed to make it here, the tomes were missing. No one seemed to know where they have gone or why. I have been searching for clues telling of where these tomes vanished to, and finally, the [pieces] are starting to come together.'

You say, 'What pieces?'

Bantil Io`Tuv says 'I am hesitant to use the word conspiracy, however the more I find, the more that seems to be the best choice. I found this note while searching for the tomes. I suspect it may lead you to finding the first of the missing tomes, sadly I do not recognize the language.'

Bantil gives you a Tattered Note (identifies as "Parts of the note are torn"), with a transliteration of Akhevan written in Common Tongue. It reads:

Ans dutenus ial di xetanus. Ans vaeus xaui xau.
-Danvi

This roughly translates as "The enemy is/are (?) blasphemy. The shadows (?) I. - Danvi."

Akheva

Danvi's Corpse is located in the northeastern corner of Akheva Ruins. Like all containers, you must be free of aggro before you /open it to get the Journal of Magus Tvish inside. There are multiple ways to get there, either get someone to train the entire zone and all the traps away, or fight there with a group (can solo if you are powerful enough).

Bring the book back to Bantil, and hand it to him.

Bantil Io`Tuv focuses for a minute, his hands glow with power. He then blows softly and the shadows melt from the Tome. As he opens it a small note falls to the floor. What is this? it appears to be some sort of correspondence. Hmm, interesting, it seems the next tome was given to a gnome, he set sail somewhere, but has not been heard from in quite some time. You will have to find him, he was supposed to wait for [Danvi] so he could take the tome.

You say, 'Danvi?'

Bantil Io`Tuv says, 'Danvi is supposed to identify herself with the password "Violet Roses", when you find this gnome tell him the pass phrase and he should give you the book.'

Western Wastes

The Lost Tomekeeper is on the Gnome boat in Western Wastes at +4475, +1875, -306. While you are out here you may want to collect the 4 Ice Burrower Meat you will need later in the quest.

You say, 'Violet Roses.'

a Lost Tomekeeper says, 'Oh? Yes. The tunips blow clockwise, or something or other. Here you go. Stay diligent. The enemy may be anyone.'

He will hand you a Tome of Primal Fires (identifies as "The book is hot to the touch"). Return it to Bantil.

Bantil lo`Tuv quickly thumbs through the book. You can see the excitement growing on his face. 'This is incredible. I can see why Magi'Kot was able to learn so much from these tomes. There are just three more that we need to find, and we will be able to [ascend beyond] Magi'Kot's greatest dreams.'

You say, 'Ascend beyond?'

Bantil lo`Tuv says, 'Oh my! Where has my mind been? I haven't even told you what these tomes are capable of. As you can see, I have mastered the orb as well. I have long suspected that this is not the pinnacle of elemental power, these [two books] prove it beyond any doubt. With the power present in the orb, the teachings I learned from Magi'Kot, and the knowledge from the tomes, I suspect we should be able to figure out how to reach the next level. Magi'Kot would be so proud!'

You say, 'Which two books?'

Bantil lo`Tuv says, 'Oh! I am sorry, I get so excited sometimes. Yes, the next two books. I've found some information alluding to their whereabouts. The first was hidden in another great library, somewhere across the "Frightened Abyss". Whatever that means. The second is in the protection of someone studying the mental effects of horror.'

The great library is in Charasis (a/k/a Howling Stones), and the other book is in the Deep.

Howling Stones (Charasis)

The book in Charasis is deep in the East Wing of the zone. Once you get into Charasis, there are a few ways to the East Wing.

One way, if you can pull it off, is to levitate over the fake stairwell straight to the East Wing door. This can be very hard to do. If you can't manage that, you can try and get a rogue to let you into the South Wing, which leads to the East. The third method is to fight through the entire zone collecting all the keys to open all the doors yourself.

Once you get to the room in the east wing shaped like a sideways H, the book is a spawn on the southeast table in that room at +70, -615. It is the Book of Bindings and Incantations (identifies as "You don't understand most of the concepts inside").

The Deep

The second book is in The Deep, in the possession of Grigor Rojha, an Erudite. He is at the Ssraeshza zone-line, past the Thought Horror Overfiend. He is non-agro and invisible, so you will need to have See Invisible or similar ability. You will need a group to get to him, or at least a couple friends because of the number of opponents you need to get past. From beating him you will earn the Codex of Ice and Ether (identifies as "Chapter 1: Why Ice and Ether?").

Bring these two books back to Bantil. After returning the first book, he says:

Bantil lo 'Tuv says 'Ahh great, thank you. There are some interesting notes in these books. I suspect soon we should be able to find who is responsible for the disappearance in the first place.

And after the second:

Bantil Io`Tuv says 'Oh my. Oh this is most disturbing news. It appears that one of Magi'Kot's apprentices was responsible for the theft of these books. This may not be the end of the story. Magi'Kot had four apprentices. Jahson Aksot, Akksstaff, Walnan and myself. There are notes in some of these letters that no one but one of his apprentices could have known. Speak to the others please, but be discreet, I sense something much larger at work here, return to me with anything you find.'

The Apprentices

You can visit Askot and Walnan in either order, but be prepared to fight Akksstaff when you hail him.

Askot is in the West Commonlands near the Kithicor zone.

You say, 'Hail, Jahsohn Aksot'

Jahsohn Aksot says 'Greetings, ______.

You say, 'Bantil sent me.'

Jahsohn Aksot says 'You are working with Bantil? I hope you had some luck finding the books. Let me know if there is anything I can do to help you. Bantil is a friend, despite his gnomish heritage.'

Walnan is in Butcherblock Mountains wandering the road between the docks and Kaladim.

You say, 'Hail, Walnan'

Walnan says 'Hallo ______! I am Walnan, elementalist, summoner, wanderer, and sometimes teacher. Might you be a elementalist in search of the truth?

You say, 'Bantil sent me.'

Walnan says 'How is good old Bantil doing? I'm afraid I don't have any information for you, but if I hear anything I'll be sure to tell you.'

Next, you must visit Akksstaff who wanders around Najena (he apparently despawns and reapawns too). You may want to bring a group for this, and an enchanter is very helpful to AE Mez the Host of the Elements you'll have to fight.

You say, 'Bantil sent me.'

Akksstaff says 'My, you are persistant aren't you? Well you have found more trouble than you expected, now haven't you? Prepare to witness the true power of a master of the elements!'

He will spawn an Akksstaff's Minion, who around 80% will start to spawn Host of Akksstaff, one by one. The quicker you defeat his Minion the fewer Hosts you have to deal with. After defeating them all, talk to Akksstaff again.

Akksstaff says 'How is this possible? I cannot be defeated. Spare my life and I will tell you the truth of Magi'kot's [demise].'

You say, 'Tell me of his demise.'

Akksstaff grins. 'I am the last Council Member of the Order of the Elemental Shadows. For Centuries, we protected the true secrets behind elemental mastery, but our sect dies here with me. I chose to sit at Magi'kot's side and watch his progress, he showed more promise than anyone since Tvish. When I learned he was to receive the Orb of Mastery, I sabotaged his spell. The flaw was not his, but now people have succeeded where he failed. It doesn't matter, even with the power of the Orb and the knowledge in these tomes, Bantil will never unlock the full power of elemental mastery. You are only helping him to meet the same fate as Magi'Kot.' He then hands you the book and fades into the shadows.

He gives you a book titled Sentience of Elements (identifies as "An Elemental How-To"). Bring the Sentience of Elements back to Bantil.

Bantil Io`Tuv says 'Akksstaff was responsible for our teacher's death? That is truly sad news. I knew he was devious, but I never suspected this type of betrayal.' Bantil takes a deep breath as he regains his composure, and he starts to browse through the book. 'This is truly amazing. I don't think Magi'Kot ever had access to this... No, of course he didn't. He never would have believed the Orb of Mastery was the pinnacle of [power] if that was the case.'

You say, 'Power?'

Bantil Io`Tuv says 'It seems that the Master of Elements is both the key and the lock before the next level of understanding. He is an amalgam of four equally powerful elemental beings. The essence from these four elementals will serve as the catalyst for ascension beyond the power of the Orb. Sadly, the texts tell nothing of the location of these four creatures, but I suspect that the gatekeepers to the elemental planes may be able to help us locate them. If you can, please head to Tranquility and ask the guardians of the Elemental planes about the Elemental Essences.'

The last part of this quest is to go find the four Elemental Essences that Bantil speaks off. Talk to the guardians of the Elemental Planes in Plane of Tranquility for clues on where they're located. The four elements can be done in any order.

Air

Head to the entrance of the Plane of Air.

You say, 'Hail, Sarhya the Dawnbreeze'

Sarhya the Dawnbreeze says, 'It appears that you are ready to travel into the Elemental Planes. Beware many of the gods there have set up wards to protect them against assaults. Most I cannot speak about; however I do have information on the Circle of Protection that guards Xegony, in her [Plane of Air].'

You say, 'Tell me of the elemental essences.'

Sarhya the Dawnbreeze says 'You seek the elemental essences? It has been a very long time since I've heard them spoke of. I am afraid I cannot be of much help, except to tell you it often enjoys to whistle through valleys and canyons. I fear it may not even reside in this realm any longer.'

Head to Nobles' Causeway. There are several spots in the zone where you can trigger this event. For your causeway mapfile:

P 1097.7072, 1732.4520, 250.2612, 240, 0, 0, 3, Essence_of_Air_Spawn_trigger
P 920.0482, 136.3843, 250.2612, 240, 0, 0, 3, TRIGGER_N136_N920
P 987.4615, 790.4484, 313.0348, 240, 0, 0, 3, TRIGGER_N790_N987
P -1412.3616, 7.6293, 250.1798, 240, 0, 0, 3, TRIGGER_N8_P1412
P 1256.5177, 1113.3859, 250.2320, 0, 0, 127, 3, Setup_Raid_here_N1256_N1113

If you trigger it, you will see:

You hear the wind whistling around your head, and see a strange windswept trail appear before you.

Follow the path that it shows you, and it will lead you to the Elemental Essence of Air. It is in a sort of dome with a bunch of dragorn. It is the hardest of the four Elementals and spawns several waves of smaller elementals to fight. Defeat it to get the Elemental Essence of Air (identifies as "It seems to float on a small breeze"). A chest may spawn with additional loot.

Earth

Head to the Plane of Earth entrance.

You say, 'Hail, Taq`aal Emeraldshard'

Taq`aal Emeraldshard says, 'Ahh I see you have been quite busy! Many are speaking of the deeds of you and your compatriots. You have earned the trust of the Elders. You may now pass into the Plane of Earth.'

You say, 'Tell me of the elemental essences.'

Taq`aal Emeraldshard says 'The Essence of Earth? Indeed, I know much of it. It was captured long ago by a great geomancer. He used it to assist him in harnessing and manipulating the power of earth and stone. At last word the geomancer did something to incur the wrath of a god, and he has lost much of his power. I would find where his strength was last at its greatest, and begin my search there.'

The Essence of Earth can be found in Mons Letalis. You spawn it by zoning into Letalis while being on this step of the quest. It will spawn in the top of the tower in the middle of the zone. Once someone kills it, it won't respawn again for a while (2 hours most likely). It will probably require a group to defeat. Defeat it to get the Elemental Essence of Earth (identifies as "It looks a whole lot like dirt"). A chest may spawn with additional loot.

Fire

Head to the Plane of Fire entrance.

You say, 'Hail, Miak the Searedsoul'

Miak the Searedsoul says, 'Greetings again. I sense that you have the correct path for the portal to the Plane of Fire. If you simply touch the portal, I will channel it to open to the location in your mind.'

You say, 'Tell me of the elemental essences.'

Miak the Searedsoul says 'Ahh the eternal search for knowledge, both bane and blessing to mortals. So, you seek the Elemental Essence of Fire? I have heard very little of it in many years, although, come to think of it, I have heard rumors of a powerful elemental trapped in the personal forge of Tagrin. I suspect that might be a good place to begin your search at the very least, but you'll need to find someone there willing to speak with you. Good luck seeker.'

Tagrin's forge is in Plane of Tactics (Drunder, Fortress of Zek), in the northwest corner of the zone. You can invis to there if you are very careful - only the wraiths will see through invisibility and you can frequently get past them by hugging the far wall. If not you will have to fight them, but you shouldn't have too much to fight if you are careful. Once there, speak to Gnaap Guinders who is located in a pile of rocks in the northeast corner of the room with the lava stream going through it. (He won't speak to you if you haven't spoken to Miak first!)

Some magicians have gotten to Gnaap by training to him with the words "break targin steel" in their chat window ready to hit enter or on a hotkey. With luck you will manage to get the words off before dying a horrible death. Be sure nobody's in your way if you try that option.

You say, 'Hail, Gnaap Guinders'

Gnaap Guinders says 'Ugh. It's dreadfully hot in here. It's been extra hot since Tagrin [upgraded] his forge.'

You say, 'Upgraded?'

Gnaap Guinders says 'Oh! Curious are you? Well I'm not going to tell you unless you get me out of here! And don't think you can just break my chains with some heavy weapons or some fancy hocus-pocus! It's going to take more than that to [break Tagrin's steel].'

You say, 'What does it take to break Tagrin's steel?'

Gnaap Guinders says 'If I knew that do you think I'd be here still? I thought you'd at least be half as smart as you look! Well, I have a friend that may be able to help us. Have you ever met Bor Wharhammer? Well if you have, good, go to him. If you haven't, find him. Bring him a hammer made by Tagrin so he can see what he's working with. He's really good at breaking stuff. Bring him this note as well, so he knows I sent you.'

He gives you a Note from Gnapp (identifies as "From: Gnapp Guinders, To: Bor Wharhammer"). Loot a Diaku Forged Maul from one of the diaku (identifies as "Forged by Tagrin Maldric"). Diaku will show the Maul if they have it equipped - it looks like a big square hammer. Give the Note and the Maul to Bor Warhammer in Plane of Tranquility. You will find him in the building just east of the Plane of Torment portal.

Bor Wharhammer says 'Eh? I see ol' Gnaap 'as gotten' 'imself in'o a pickle again. Well le's see. I figu'e tha'ye need a good solven'. Ye'll need t'fin yer'self some metallic liquid, 'at'll make a fine suspension. Then fin' yerself some'un good wit' a brew barrel. Have'em mix tha' wit' sum 'ydro-lize'd ether, an' sum 'evy water.'

He gives you a Reinforced Flask (identifies as "It doesn't seem especially sturdy").

The three items you need to find are: Metallic Liquid (identifies as "Blood of Valor"), Hydrolyzed Ether (identifies as "Ether with a hydrogen at every third strand"), and Heavy Water (identifies as "It looks like water, but feels a little heavier"). The Metallic Liquid is off any crystalline creature in the northern desert of Plane of Valor, the Hydrolyzed Ether is off of frogs in Plane of Storms, and the Heavy Water is off a corrupted turpeta in Ferubi. The first two are droppable so you can buy in Bazaar, but the Ferubi part is NO TRADE so you must get it yourself.

Combine the Metallic Liquid, Hydrolyzed Ether, Heavy Water, and the Reinforced Flask in a Brew Barrel. It's a Brewing combine that you can fail, so have a brewing skill over 100 to make it trivial. If you combine it successfully, the result is a Corrosive Solution (identifies as "It smells pretty rancid").

Return to Gnapp and give him the the Corrosive Solution to Gnapp Guinders. Be sure to have your friends along for this, as it spawns the boss, and if you lose, you have to re-farm all the parts!

Gnaap will move to Tagrin's room and spawn the elemental. The elemental will be unkillable until it moves to its final spot. There's a spot in the lava tunnel where it's air instead of lava, and it will stop there and be rooted. Once it gets there, kill it. The Essence of Fire will require a group. Defeat it to get the Elemental Essence of Fire (identifies as "It is almost too hot to handle"). A chest may spawn with additional loot.

Water

Head to the entrance to the Plane of Water.

You say, 'Hail, Jurmak the Undertow'

Jurmak the Undertow says, 'The Elders say that you are now allowed to enter the Plane of Water. I shall allow you to enter, but I will not be responsible for whatever fate may befall you upon entry to this greater elemental plane.'

You say, 'Tell me of the elemental essences.'

Jurmak the Undertow says 'Oh? The Elemental Essence of water? That is what you mean, yes? Consider yourself fortunate, I know the location of the Essence. It has spent quite some time living as a minor god to the othmir.'

Head to Cobalt Scar and talk to High Priest Margle, an Othmir. He's not on Othmir faction, but all of the other Othmir are, so it helps to not be KoS to Othmir.

You say, 'Hail, High Priest Margle'

High Priest Margle says 'Hello! I am the High Priest for the little village. I am in charge of communicating with our [Water God], Tiknonmanin.'

You say, 'Water God?'

High Priest Margle says 'Tiknonmanin is our one true god. He protects us when we need, and we give him tithing of fish and whatever else we find in the waters. I am the only one allowed to call him, but there are many who ask me to call him so they can give him their reverence. From time to time, someone comes to challenge him in combat. He is very confident in his power, especially this close to the water, so he allows anyone who wishes to [challenge] him.'

You say, 'I will challenge him.'

High Priest Margle says 'Well it has been some time. I guess I could allow a challenge, but you'll need to do something for me first. We've been having a tough time catching enough fish of late, and our bait supplies are running low. Bring us the meat from four ice burrowers. I'll call Tiknonmanin for you when you return.'

Go to Western Wastes and kill Ice Burrowers until you get 4 Ice Burrower Meats. Return to Margle with them, and be prepared to fight Tiknonmanin. It's located underwater, north of the Othmir camps (location 515, 170, -44). It's the easiest of the four elemental essences, but still not a pushover, with its AE stun.

You receive the Elemental Essence of Water (identifies as "Almost too cold to hold") from killing it.

Complete Your Epic 1.5

Give your Elemental Essence of Water, Elemental Essence of Fire, Elemental Essence of Earth, and Elemental Essence of Air to Bantil. He will give you your Staff of Elemental Essence. You also unlock the title "Master Elementalist", and receive 5 Alternate Advancement points.

He will then give the start text for your Epic 2.0.

Bantil Io`Tuv says 'Very well done! You have accomplished more than Magi'Kot could have ever imagined.' He then reads a passage from one of the books. The elemental essences begin to glow and take shape. You are blinded for a moment with a flash of light, when your eyes clear he presents you with an ornate staff. 'You should be honored. You have done what few have even dreamed of. In creating this staff, it has become apparent to me that there is still [further] to go.'

You say, 'further'

Bantil Io`Tuv says 'Yes, this item represents the peak of elemental power for this realm, but in its creation I was given the gift of a vision. I saw a brief glimpse of the true power of the staff, and the next level of ascension, the next stone in your path resides in Discord. My companion, Iilivina has spent some time studying the nature of magic there. She may be able to help you find what you need, show her your new weapon, hopefully she may have some insight into how this ties into Discord. You are in the midst of a great journey, good travels.'

This checklist may be helpful in tracking your progress on the Magician Epic 1.5