Class Abilities

These abilities are specific to one class (in our case - magicians).

There are abilities that greatly increase the offensive and defensive capabilities of both the magician and their pet. If you raid or group a lot you may wish to spend your early points on increasing the offensive capabilites of yourself first. If you do a lot of soloing where your pet is expected to "tank" for you then you may want to spend your early points at least partially on your pet first.

As of the September 23, 2015 patch Knowledge of Alaran Culture and Knowledge of Alaran Culture - Advanced have been removed.

Ability Summary Category
Advanced Pet Discipline Adds pet focus and spellhold commands. Pet Utility, Class
Aspect of Zomm Alternate version of Aspect of Zomm. * Utility, Class
Call Hither Moves a group member to your side. Utility, Class
Call of the Hero Alternate version of Call of the Hero. * Utility, Class
Cloak of Shadows Fade Utility, Class
Companion of Necessity Summons a special "memblur" pet. * Defensive, Class
Companion's Aegis Alternate version of Aegis of Kildrukaun. Pet Utility, Class
Companion's Agility Increases your pet's melee damage avoidance. Pet Defensive, Class
Companion's Gift Chance to double your pet healing spells. Pet Utility, Class
Companion's Relocation Move pet a short distance. Pet Utility, Class
Dimensional Instability Randomly teleports you short distances reducing hatred generated and reducing melee damage taken. * Defensive, Class
Dimensional Shield Randomly teleports you a short distance when struck in melee combat, reducing hatred generated. * Defensive, Class
Diminutive Companion Shrinks your pet. Pet Utility, Class
Drape of Shadows Makes you and pet fade from sight. * Pet Defensive, Class
Elemental Agility Increases your pet's melee damage avoidance. Pet Defensive, Class
Elemental Alacrity Increases your pet's ability to flurry attacks. Pet Offensive, Class
Elemental Durability Increases your pet's hit points. Pet Defensive, Class
Elemental Form: Air Turn into an air elemental, increasing resists and chance of stun. Defensive, Class
Elemental Form: Earth Turn into an earth elemental, increasing stamina and hitpoints with a chance of a damage-absorbing buff on group. * Defensive, Class
Elemental Form: Fire Turn into a fire elemental, gaining increased intelligence, damage shield and casting ability, with a chance of a buff which increases damage. * Offensive, Class