Patch Notes for April 22, 2015

Today's patch has one notable change for magicians - the Staff of Elemental Mastery: Water (or an item that can be right-clicked to get something for the quest turn-in) will now apparently drop from a harbinger of the seas, making it somewhat easier to to do this step of the Magician Epic 1.0.

Full patch notes follow:

*** Highlights ***

- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).
- Spells with resource tap components will now stack with each other as intended.
- When you invite a non-grouped character to the raid it should now put them in "not in a group" and not as a group leader.

*** Quests & Events ***

- Cleansing the Grounds - Heavily modified this Heroic Adventure to make it a bit easier and more rewarding.
- Principal Quastori Numicia - Fixed an error that prevented players from obtaining the Balance of Power achievement in this raid.
- In Kedge Keep, a harbinger of the seas can help adventurers get their epic 1.0 pieces that would normally drop from Phinigel Autropos.
- In Dreadlands, a harbinger of frost can help adventurers get their epic 1.0 pieces that would normally drop from Gorenaire.
- In Skyfire Mountains, a harbinger of flame can help adventurers get their epic 1.0 pieces that would normally drop from Talendor.
- All item drops from these harbingers (including those added in earlier updates) must now be converted via a right-click before they can be handed to the quest NPC.
- These harbingers will not appear on Progression servers until House of Thule is unlocked.

*** Spells ***

- Spells that are triggered by doom effects will now check for stacking conflicts before they are applied.
- Spells with resource tap components will now stack with each other as intended.

*** NPC ***

- Warrior guards in Neriak Commons and Third Gate are no longer flagged as Noble exchange merchants. Guard W`Selo by the bank will still be happy to take your business.

*** Mercenaries ***

- Fixed a problem that caused the game to repeatedly send messages in load balanced zones about suspending mercenaries even when there were no mercenaries to suspend.

*** Miscellaneous ***

- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).
- Fixed a bug that wasn't allowing /autobank to put empty containers in containers in your bank.
- Fixed a misleading message given to players when they attempted to create fellowship camps when three players weren't close enough to the camp.
- When you invite a non-grouped character to the raid it should now put them in "not in a group" and not as a group leader.
- Removed an errant text message when you enter an expedition (not an adventure) that launches with an LDoN switch.
- Created new option for players to switch instances in load-balanced zones with the new /pickzone command. Once a flagged zone reaches a threshold of players, it will start another instance of of the zone which you will be able to go to. The goal of this functionality is to help reduce congestion in starting areas.
- Corrected the order in which the current Progression Server poll questions appear.

*** UI ***

- If load balancing has created a new instance of a zone, you will see the ID of the instance you zone in to. It will also now appear at the top of the /pickzone window.
- Convertible items now have an item link in the description window to show you what the item will be transformed into.
- Fixed some confirmation popup windows that were asking for incorrect or irrelevant information. Deleting spell sets was one such example.
- Made the Audio Triggers list window resizable.

- Changed -

EQUI_ItemDisplay.xml
EQUI_MIZoneSelectWnd.xml

*** Previously Updated ***

- The triggered version of the Iksar broodling in the Plane of Fear that's spawned via the harbinger of Fear will now properly drop the Child's Tear instead of a citizenship token.
- Several epic 1.0 quest turn-ins which were multi-questable until the most recent update are now multi-questable again.
- Korucust's Royal Pain - Lowered the difficulty of NPCs in this mission.
- Liquid Courage - Fixed an issue that was causing the bonus objective to be awarded to the incorrect person (or nobody).

- The EverQuest Team